Trying to make money on rpgs is tough. Wizards seems to be doing pretty well, but i don't know how well a monthly pay system would work for anyone else.
Essentially, rpgs started on a 'play-for-free' model that videogames are starting to embrace. Player empowerment that allows for house rules only makes that tougher, as the same mechanics used for player restraint and encouragement of monitization systems by our digital brothers can be easily overcome, just by changing the mechanics.
Art seems to be the current answer, as players might pay more for printed or digital materials based on pretty pictures and expanded content. There's a paradox there though; You need the art and the content to be made public, so awareness can be wrought toward your product... so people buy your content and art.
There has to be a better way, and I think that better way will eventually somehow involve ARGs, facebook, Android and I- devices (technology integration in general), Living Campaigns and/or retail-style boxed sets.
But I've been wrong before.
No comments:
Post a Comment