Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, July 10, 2014

Dungeon World - Custom Player Moves

I've been playing some dungeon world with friends from my work place. In order to better pull them into the game, I've built some custom moves that more relate to their characters, and handed them out at last night's game session. One of these moves (wild spirit) was borrowed (stolen wholesale) from Fred Hicks.

My focus in building these was pushing each player toward a role that I felt they had been playing. To this point, they had been having problems of making decisions and turning decisions into actions. The Ranger had some problems keeping track of her pet wolf. Our Bard would tend to wander off and have adventures of his own, and all the while, the Barbarian would get anxious.

Some of this worked, some of it didn't, and many might call this 'railroading gameplay'. Even so, I took up new folks into the tribe (see Sean Patrick Fannon) and I exploited my preparation (see Phil Vecchione).

Everyone had a great time, they were less worried about getting into combat, and engaged more with the universe rather than just investigated it (I don't think this is a common problem).

Anyways, here's some moves.




Purkinje - Druid.



Freak of Bardic Nature - When Thurston sings a song about a monster, you can spend one of your holds to take on one of that monsters moves or tags (Rock skin, Fire Breathing, Giant and so on).



Wild Spirit - At nightfall, choose one effect that occurs until dawn. In response, the effect occurs and the GM chooses as many as they wish.
  • You need one or two people to help
  • The spell needs chanting, gestures, and/or inscriptions
  • You must inflict great pain on yourself or another person benefiting from the spell
  • You must ingest something toxic, dangerous, or animate
  • You must call a supernatural creature into this world to help you perform it
  • You must lay claim to knowledge held by another
  • You must sacrifice something dear to you, tangible or intangible



Khalese - Ranger.


An Elf and her dog - Khalese and Jack are as one. They see through each other's eyes and feel each other's pain.



Split your aces - When you and Jack act as a team in a fight, roll+Dex.

10+:      choose 3
7-9:       choose 2
6-:         choose 1, mark xp, Gm tells you what happens
  • You make an attack; hinder or damage enemy
  • Jack makes an attack; hinder or damage enemy
  • Give someone (your choice) a golden opportunity
  • You protect each others backs
  • Neither you, nor Jack lose your ground, are ensorsled, entangled, or surrounded



Thurston Yammers - Bard.


Power Chord - When you play your music to alter the environment, Roll+Cha.
12:    The universe bends to your will. Tell the GM what happens.
10+: Your effect occurs without complication.
7-9:   You pay a price for your gnarly manipulation.
6-:    You draw forth attention from the void.
Choose: Mark 1, or Mark 2 and risk Catastrophe



An Irishman’s Heart – When you perform songs in a pub that you learned from Danny Shameus, you drink for free and gain the rite of hospitality. At the end of the session, if you’ve bedded anyone interesting, Mark 1




Chen - Barbarian.


Take Charge - when you give Purkinje, Khalese, Jack, Rabbit or Thurston an order followed by the phrase “That’s an order.” and they choose to follow it, do the following.

  • Give them +1 or -1, your choice, forward roll related to that task.
  • Gain fearlessintimidating, and/or precision until that task is complete.
If they reject the task, take -1 forward.



Rabbit Squire - If you've spent time today training Rabbit, Roll+Cha.
10+:      hold 3
7-9:       hold 2
6-:         hold 1, mark xp
  • Rabbit fights by your side and gives you +d6 or +2 to your damage.
  • Rabbit throws you a rope, equipment or otherwise gives you an opportunity
  • Rabbit uses his holdout pistol. Close D10+2 (One shot)
  • Rabbit burrows into a tight space
  • Rabbit gives you useful insight
  • Rabbit scouts, steals or forages for you
  • Rabbit is entirely honest with you


Friday, March 23, 2012

SPF's Failure to address "Magical Negro" stereotype Stunts Gaming as an Artistic Medium

Apparently having respect for my opinions, I was contacted by Billy Cohen about events in the gaming industry of late. Events of which I don't settle well with me. What follows is the entire PM from Billy.

William Z. Cohen
  • Hello there Tony,

    I wanted to share with you an email that came from the Editior in Chief concerning a very big mistake he had made. Here is the apology that he sent out to all those who get the newsletter from DRIVETHRURPG:


    To All of Our Valued Friends and Customers,


    I made a big mistake today. I allowed a Newsletter to go out to many thousands of folks without thoroughly reading through each of the feature pieces that I shared. In particular, it was the "Archetype of the Week," which contained a racially insensitive passage.


    I failed in my duty as the Editor-in-Chief of the Newsletter. Though no one that works for DriveThruRPG or RPGNow wrote that piece, it was my responsibility to review anything that went into the mailing. I got careless.


    Please understand that DriveThruRPG and RPGNow represent a very socially conscientious company with a highly ethical approach to business. This was a terrible mistake and in no way should the offensive material be construed as representing our views or philosophies.


    Please accept this as my personal, sincere apology to you all, as well as my pledge to be more dilligent in the future about vetting all material that is mailed out by us.


    Sincerely,


    Sean Patrick Fannon

    Communications & Marketing Manager, DriveThruRPG and RPGNow



    So, now that you read his letter, you are probably wondering why he sent this and what offensive material he was talking about. Here is the article in nature that was accidentally sent:



    Archetype of the Week - the Noble Savage

    It's been a while since we last visited the stack of Archetypes from the great folks at Hex Games, so let's throw one at you this week -

    The noble savage is a character from a primitive culture who is uncorrupted by the prejudices and quirks of "civilized" society. As a result, the noble savage is seen as embodying a high level of spiritual enlightenment despite his barbaric nature. His simple, straightforward way of looking at the world allows him to point out the irrationality of many of modern society's most treasured rituals and beliefs.


    A variation on the noble savage theme is the "Magical Negro" archetype, which includes characters like Uncle Remus, Bagger Vance, and numerous Morgan Freeman characters. Although the Magical Negro is generally less overtly primitive than the noble savage, the core concept of a character who is wise despite his otherness is very similar.


    A Word of Warning


    Aliens and made-up fantasy barbarian tribes are one thing, but this archetype can easily become an offensive stereotype when real-world cultures come into play. In fact, some people find the archetype itself offensive. Therefore, if you’re going to use this archetype for a member of a real ethnic group, please approach the character and the culture with some maturity and tact.


    Likely Stories


    The noble savage most commonly appears in historical and fantasy stories, westerns, and science fiction stories featuring alien races.


    The Name Game


    The noble savage's name will reflect his culture. In most cases, this means that the character's name is either a completely nonsensical, alien-sounding collection of syllables or a translation of the meaning of the character's real name. These translations often describe the character in some way, often by evoking animals or natural phenomena.


    The Numbers


    Because noble savage typically live much harder lives than other characters, they tend to have above-average Body Numbers. Brain and Nerve can fall anywhere in the usual range, but language barriers, cultural differences, and the character's unfamiliarity with mainstream society often cause the character to experience difficulties interacting with other people and can make him seem simple or dull. The easiest way to handle these societal differences it to require the character to take an appropriate Weakness or assign penalties to rolls involving modern society.


    Suggested Jobs: Aborigine, Amazon, Archer, Barbarian, Berserker, Brave, Bushman, Cannibal, Chauffeur, Chief, Gaul, Gladiator, Guide, Harpooner, Hun, Hunter, Indian, Manservant, Medicine Man, Mountain Man, Nomad, Pict, Pilot, Pirate, Porter, Raider, Sailor, Sasquatch, Savage, Scout, Shaman, Sherpa, Sidekick, Slave, Sorcerer, Talking Gorilla, Tribesman, Vandal, Viking, Warrior, Wildman, Witch Doctor, Wookie


    Suggested Gimmicks: At One With Nature, Battle Frenzy, Born In The Saddle, Danger Sense, Fearless, Forest Ninja, Hard To Kill, Horse Whisperer, Keen Senses, Lightning Reflexes, Lord of the Apes, Mighty Thews, Powerful Kung Fu, Survivor, Tough As Leather, Unerring Direction Sense


    Suggested Weaknesses: Alcoholic, Battle Scars, Big and Dumb, Code of Honor, Savage, Social Stigma, Sticks Out Like A Sore Thumb, Stranger In A Strange Land, Superstitious, Underestimated, Uneducated


    Suggested Skills: Ambush, Animal Lore, Archery, Axe, Climbing, Contacts, Dancing, Dodge, Drinking, Fishing, Foraging, Healing, Herbalism, Horseback Riding, Hunting, Intimidation, Martial Arts, Mythology, Sailing, Spear, Stealth, Swordsmanship, Tracking, Wilderness Survival, Wrestling


    WWPHITM? Andre The Giant, Halle Berry, Moon Bloodgood, Don Cheadle, Wilt Chamberlain, Rae Dawn Chong, Iron Eyes Cody, Sybil Danning, Rosario Dawson, Johnny Depp, Michael Dorn, Graham Greene, Rutger Hauer, Dwayne "The Rock" Johnson, Grace Jones, Vinnie Jones, Val Kilmer, Keira Knightley, Sonny Landham, Lucy Lawless, Bruce Lee, Jet Li, Mako, Russell Means, Mr. T, Miles O'Keeffe, Lou Diamond Phillips, Tonya Roberts, Mickey Roarke, Arnold Schwartzeneggar, Jay Silverheels, Stellan Skarsgard, Ringo Starr, Wes Studi, Gina Torres, Danny Trejo, Jesse "The Body" Ventura, Johnny Weissmuller


    Tag Line: "He is very fortunate to have such a woman looking after his weapon."--The Groosalugg, Angel


    Tools of the Trade: The noble savage's most important possession will probably his weapon, though medicine men and other magic users will also carry an assortment of holy or mystical items.


    Where You'll Find Him: With his tribe. If for some reason the noble savage has been separated from his tribe, he can usually be found alone in the wilderness. If for some reason he finds himself in a city, he will typically stay close to whoever brought him there, at least initially.


    Social Circle: His tribe. If the character has lost his tribe, he will most likely spend his time with a small circle of companions who have gained his trust.


    Sample Character


    George of the Jungle


    Body: 15


    Brain: 8


    Nerve: 12


    Job: Ape Man (12)


    Gimmick: Animal Allies (13)


    Weakness: Watch Out For That Tree! (13)


    Skills: Vine Swinging +3; Feats of Strength +2; Climbing +1


    WWPHITM? Brendan Frasier


    Dumb Fact: Has an ape friend named Ape.


    Tag Line: "Sometime George smash into tree.'


    HP: 15


    YY: 3


    Inspirational Materials


    Books & Comics: Conan series by Robert E. Howard, DragonLance series by Margaret Weiss and Tracy Hikckman (Goldmoon, Riverwind, the Kagonesti), The Epic of Gilgamesh (Enkidu), Leatherstocking Tales by James Fenimore Cooper, Moby Dick by Herman Melville (Queequeg), Tarzan series by Edgar Rice Burroughs, Turok


    Movies & TV: Angel (The Grooosalugg), Avatar (The Na'vi), Brotherhood of the Wolf (Mani), Dances With Wolves (the entire Lakota tribe), King Arthur (2004) (the Woads), The Lone Ranger (Tonto), Star Trek (Klingons), Star Wars (Chewbacca), Superfriends (Apache Chief)




    As you can see, this article may have offended many a person and he sent the apology to ensure that those who subscribe to the newsletter do not take it as a personal attack or as a joke because the view of the author of this article is NOT SHARED by those at DRIVETHRURPG.


    Have a nice evening...


    Will




Rather than address the Hollywood tropes of 'the magical negro' or 'the noble savage', SPF redacts the offending article, apologizing for offending the masses. In the efforts to protect social and political face, SPF denied readers the ability to maturely discuss issues of race and stereotypes in games. While I feel for SPF's position of inadvertently taking on a large social issue, he shuts down the discussion before it even begins. I understand that SPF's job depends on saving face for the company, that SPF may have had no other choice than to apologize, and that the issue of race and stereotype in games may be too large an issue for SPF to tackle on his own. However, I disagree with his action of redaction, apology, and taking action as sunblock for the gaming community at large as a member of this community.

A few years back there was a similar issue regarding a different topic and a different industry. The game was called Six Days in Fallujah. The game was to be a tribute to soldiers who had died in the battle of Fallujah during the Iraq War. During the process of the design, developers sourced content from soldiers who had fought in the battle and from family and loved ones. The message was to be simple. "War is Hell." Development continued until News outlets and Fox News found out about the game. Atlus, the publisher, backpedaled, and rather than stand by their game and the content honoring the troops, they dropped the game from their line up and halted development. As a consequence, the troops who fought and died in that battle lose their immortalization within our medium.

More on Six Days can be seen Here.

Race and Stereotype may have been too big for SPF to address. Specifically the original article may have had the wrong tone in bringing up this issue. Furthermore, SPF may never have had the intention of addressing how we view race and stereotype in games when the original article was approved. Still, the industry is worse off for not having this conversation lead by someone so prominent within the industry.

My Point of bringing all this up, is that my sentiments concerning sex in games were recently removed from a gaming forum on facebook, and Billy, not satisfied with three threads being removed and myself being removed from the group, expects an apology in addition to my forced redaction.

Much like the late Christopher Hitchens said, the speech that voices opinions different than ours is the speech the most important to protect. Maybe SPF had something inspired to say about Race and Stereotyping, Maybe Six Days had something important to say about War, Maybe Apocalypse World, and yes, even I, had something interesting to say about Sex in Games, but now we'll never know. When we disagree on things, we argue, and when the conversation stops, we stop learning. Disagreement and Argument is not a good reason to shut down a thread, it is, however, an excellent reason to keep it going.

The Fact is, Every form of media had its detractors and its banner-holders. The same arguments are being flung around from the pro-social-stagnation position as were being tossed around when Roger Ebert was fighting to qualify Film as an artistic medium. Unless we use our pens and our dice and our keyboards to make the tough arguments, we will never be taken seriously. And yes, that may include getting into a confrontation about what belongs and what doesn't. If we refuse the confrontation, we submit to stagnation, and allow our medium to fall by the wayside and die.

That's my dukes.
-TK.