Players are delt cards as in a hand of blackjack. The first card is delt face up, the other face down. Each card represents an option. The more cards a player has, the more options he has. If the player Busts, he spent too much time considering his options. Each time the player takes a hit, the character loses ground.
A player chooses one of his cards. Cards under 4 (3, 2, Ace) can add to the chosen card. The player with the highest card value gains a point.
A player with 3 points can gain the advantage. The advantage lets a player remove an opponent, or if single in combat,
end the combat.
Points can be spent to raise the (his?) round cap to 31, buying time in order to gain more options.
A player with an advantage has two basic options, he recieves his cards first. These options are: allow his opponent to surrender, or execute the killing strike. If he executes the killing strike he picks his card and can add nothing to it.
The opponent is now delt his cards. He makes his selection, adding (3s,2s, or Aces) and presets it. If the opponent beats the advantaged player, he gains the advantage, allowing him to end the battle with use of additional (3s 2s or Aces).
If the advantaged player allows the other to surrender, he choses a card and can add anything under 7. Things continue normally, the opponent's cards are delt, he chooses his card, he looks for options, adds anything under 4. If he looses he must surrender. If he succeeds, he finds a way to make his opponent lose the advantage, but also has the option of ending combat, fleeing the scene.
Wednesday, July 28, 2010
Tuesday, July 27, 2010
Places I want to go, Things I want to see.
http://old-japan-free-screensaver.smartcode.com/images/sshots/old_japan_free_screensaver_26980.jpeg
http://wallpapers.free-review.net/wallpapers/63/Fira_Santorini%2C_Greece.jpg
http://ursispaltenstein.ch/blog/images/uploads_img/japanese_old_photographs_1.jpg
http://designerfied.com/wp-content/uploads/2009/03/174320_pilgrim_on_a_forest_road_into_the_mist_of_old_japan_1_1.jpg
http://elmarto.files.wordpress.com/2009/08/mesa_verde_cliff_palace.jpg
http://www.freewebs.com/bloodpackrp/Mesa_Arch_Craig_Wolf-710741.jpg
http://elmarto.files.wordpress.com/2009/08/mesa_verde_cliff_palace.jpg
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWkJOt7Qf3RgNV4nCw0FA5y5nIw1EnynJ2QcOh31br68iBueuBysgYBqsrj2Dg3HMLy1OYoau-1nA-eg704AwWtDZlRr0c1YxWbq_HA33yDNaYqytEHl6D4MAoT7_5jJuL8ZX28ASotZQ/d/Bamboo%20Forest%201920x1200.jpg
http://allgreen.com/site/images/stories/bamboo_forest_with_path
http://media-cdn.tripadvisor.com/media/photo-s/00/1b/b3/35/cortona-landscape.jpg
http://www.desktoprating.com/wallpapers/landscape-wallpapers-pictures/snow-landscape-wallpaper.jpg
http://farm1.static.flickr.com/131/336098293_f14e295887.jpg
http://www.phototravels.net/england/N0022/yorkshire-landscape-11.2.jpg
http://images2.fanpop.com/images/photos/3900000/Germany-landscape-germany-3923254-1024-768.jpg
System Mechanics - Magic Structure
This description isn't the mechanic, but the structure.
I'm picturing a system of magic thats tool driven.
A character involved has a tool, a device used to operate magic safely. If it were a wand or a gun or a shield or whatever, components would fit into a capsule. You'll always need fuel to draw from and a component to activate it, once activated, you have a limited number of charges over a certain length of time.
Since Backlash is so prevalent, many devices are built to compress this violent force into pressurized glass and copper jars until it can be safely discharged.
Free Magic -- Wizards?
Free Magi for one reason or another, don't use technology in order to accomplish their means. They drain components on the fly and have to redirect backlash on their own. Because of this, even simple spells can be dangerous. Their benefit is that they have much more freedom when composing spells and can do a wide range of things with their components. The detriment is that they need to figure out what to do with their backlash on the fly. Some magi carry crystals to absorb it, but without concentration, it'll reap havoc.
I'm picturing a system of magic thats tool driven.
A character involved has a tool, a device used to operate magic safely. If it were a wand or a gun or a shield or whatever, components would fit into a capsule. You'll always need fuel to draw from and a component to activate it, once activated, you have a limited number of charges over a certain length of time.
Since Backlash is so prevalent, many devices are built to compress this violent force into pressurized glass and copper jars until it can be safely discharged.
Free Magic -- Wizards?
Free Magi for one reason or another, don't use technology in order to accomplish their means. They drain components on the fly and have to redirect backlash on their own. Because of this, even simple spells can be dangerous. Their benefit is that they have much more freedom when composing spells and can do a wide range of things with their components. The detriment is that they need to figure out what to do with their backlash on the fly. Some magi carry crystals to absorb it, but without concentration, it'll reap havoc.
Subscribe to:
Posts (Atom)