Wednesday, January 12, 2011

A Basis for a System -- Fancy $5 Words

CDSM

Combat
Defense
Social
Mobility

The basis for stat creation.

Warning I Have yet to make most of this coherent Warning

Pick 4 things about your character.

Refer to CDSM if you get stuck
Branch these into two scopes

Individual VS Worldview
OR
Self Vs Others
OR
Self Image VS Societal Image

THEN

Assign 4 categories to identify how the general relationships between these stats functions.

Then undefine these relationships. -- This check is to have a base idea on how they work under certain circumstances. -- Know that these relationships are reset via situation. The purpose we do this at all is to establish a base and to identify that our stats are appropriately balanced and even.

Setting up substats identifies scope and magnitude. This relates directly to the Signal Skill program used for aspergers patients, specifically in identifying goal. This is where we establish if we want to get along or feel better, rather if we want to focus on internal traits or external traits. In building these we are defining the ways that the character interacts with the world and how they address the situation that they are presented with. This also sends a message to the player with how they should act in the given situation, giving a personalized approach toward immersion and allowing player/character distance to become smaller.

The proxy is required for context of interaction and proof of stability. The label of CDSM coordinates mechanical functionality and provides balance and context of the stat. Provides definition of the character and the system in which the character resides.

Also! Dependent on the actions that the player attempts, the effects and outcomes are judged on a case to case basis so there is no coverall or go to situation (ex Combat) for any given problem, but the player is forced to assess the most logical option in frame because we see that combat is not special, it is inherit to the system and subject to its rules just like anything else.

From here, we need to identify types of interactions, at least as the gm is concerned. These interactions do not directly align with the CDSM model but are the basis for a game much like a skill challenge in Dungeons and Dragons 4th.

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