Thursday, July 20, 2017

Asymetrical Resource Procurement and Allocation for Virtual Applications and Virtual Desktops


There is a lot of aging hardware and infrastructure out in the wild, and with things becoming more digitized, we've started to accept things that were once completely foreign to us.

Virtual Machines, a computer that runs completely on software and resources from another machine, are standard business practice.

Aging servers can work together to pool resources and provide a desktop experience for a single user, or many users. These can run web applications, other servers, or desktop versions of windows, linux, or other operating systems.

These resources can be managed dynamically, allowing resources to be assigned and expanded as need and use-case expands. But in our pockets, we have small computers that may be aging out of their intended purpose, but can still donate a sizable chunk of their resources in order to create or support a desktop environment.

Limitations of these devices come down to their power consumption, heat output, form factor, and architecture, with architecture being the most difficult to adapt into modern infrastructure. Still, these machines have specifications and hardware that rivel some desktop computers, and using these devices as resource pools to run dedicated applications is a viable solution to the hardware limitation problem -- we simply distribute our computing across devices by running solo applications in their environments.

The common user already does this by running facebook or twitter from the desk drawer, using these devices to play music or order lunch. We don't think of it like that, but that's what the user is doing.

In testing, we've been able to successfully run a linux chroot environment on top of android, then ssh into the console, and run a full graphics interface solution for either a solo application, or a generalized desktop experience via VNC. This runs as a seamless environment, capable of a lot (before crashing due to optimization issues).

I think that we can use this as a distributed computing platform, allowing old, out of use devices to perform useful tasks past their primary function. A pool of devices would be flashed with custom operating systems that put them in a client mode. This would make their resources availible to a main server that would leverage those resources to create traditional experiences.

With the main challenge being incorporating the cross-architecture environment, a secondary challenge would be to build the structure to distribute these resources, and build in enough redundancy and monitoring to make this a viable solution. Most of these devices would be communicating through wireless standards, and they're built for only a few tasks at a time, for a short amount of time.

Once the distribution client application is built, it would have to be generic enough and allowing enough customization to take advantage of diversified hardware from the past 10+ years. Fortunately, the work involved in getting the image on the device has already been done by various modification communities. Unfortunately, there is no single path or single image that works for all instances, like their might be for a standard installation of windows or linux.

A typical hypervisor like ESXi should be able to manage the resources made available, again, as long as the differences between the x64 architecture of the server and application, and the ARM architecture of the client devices don't get in the way.

We could get around this by running the entire system in the ARM architecture, but we're still left with the next problem, allowing those resources to be distributed. Modern ESXi clients allow for distributed computing, as does Proxmox and other hypervisor programs.

Elements available provide something unique, an untapped resource of old phones that can be used to create an otherwise powerful machine or series of machines to run modern applications. These devices are cheap, disposable, and in abundance. The challenges of this project, and the viability for uses outside the small lab environment may not be enough to justify the cost of time, energy, and resources involved in order to make this work. Communication taking place over wifi, this networking and distribution structure creates a bottleneck. Finally, this is impractical for casual home users, as it requires constant maintenance, and doesn't scale to a size that can be useful for enterprise technology. The spectrum of people this could potentially reach is limited to a select group of enthusiasts.


Issues::
Crossing archetecture provides challenge to incorperating devices into traditional schema

No Resource Distribution platform availible for these devices

Asymmetrical processing

Process redundancy management
-- What happens when one device goes down?
-- How is redundant work handled?

Cluster networking resources over wifi

Monitoring and Stability of devices to avoid overheating.

Monday, March 21, 2016

Nice Landing

"Nice landing Captain"

"That was a shit landing at best and you know it. I was three degrees off center, another half and you'd be in a cast. If you're going to lie, try harder."

"Is that the conversation you want to be having right now captain?"

"Don't get on my bad side today. I'm in no mood." The gnarled end of a cigar splintering in his teeth. Face red with whiskey and rage.

The thin Vigani feigns interest. "If this is how you want to spend your time, I'm not going to argue."

"Don't you lecture me." Switches flip, things turn off, spindles fire and shut down. The captain stands and turns --

"Do you want my advice?" -- but an arm blocks his way.

He turns and evades, both the question and it's asker. "Shut your goddamn mouth." It's more of a roar than a murmur.

"Talk to your wife captain."

He slinks back down into his seat, defeated. "Someday you're going to wake up with a bullet in your back."

"Get in line Captain." The pale faced walking freckle casually stretches his arms behind his head, flips the bird, and exits the bridge.

Tuesday, March 10, 2015

Writing Sample

To try and put a piece of myself down on paper without being an asshole or coming off as blunt or harsh is impossible. Writings and expressions of myself don't reflect who I am in the present, but who I want to be in the future. Ironically, I get from present to future by focusing on the past, by focusing on fear of honest criticism and of failure to meet my own or others' expectations. If I succeed in expressing myself 'correctly', then I hang another axe on my wall, another expectation to meet and exceed. In the arts there is no win condition, there is only pain, failure and suffering until death. It's my greatest fear to pass this on to my son. He should experience and love life for the beauty and the joy that it can be rather than the miserable cold place that it tends toward.

Thursday, July 10, 2014

Dungeon World - Custom Player Moves

I've been playing some dungeon world with friends from my work place. In order to better pull them into the game, I've built some custom moves that more relate to their characters, and handed them out at last night's game session. One of these moves (wild spirit) was borrowed (stolen wholesale) from Fred Hicks.

My focus in building these was pushing each player toward a role that I felt they had been playing. To this point, they had been having problems of making decisions and turning decisions into actions. The Ranger had some problems keeping track of her pet wolf. Our Bard would tend to wander off and have adventures of his own, and all the while, the Barbarian would get anxious.

Some of this worked, some of it didn't, and many might call this 'railroading gameplay'. Even so, I took up new folks into the tribe (see Sean Patrick Fannon) and I exploited my preparation (see Phil Vecchione).

Everyone had a great time, they were less worried about getting into combat, and engaged more with the universe rather than just investigated it (I don't think this is a common problem).

Anyways, here's some moves.




Purkinje - Druid.



Freak of Bardic Nature - When Thurston sings a song about a monster, you can spend one of your holds to take on one of that monsters moves or tags (Rock skin, Fire Breathing, Giant and so on).



Wild Spirit - At nightfall, choose one effect that occurs until dawn. In response, the effect occurs and the GM chooses as many as they wish.
  • You need one or two people to help
  • The spell needs chanting, gestures, and/or inscriptions
  • You must inflict great pain on yourself or another person benefiting from the spell
  • You must ingest something toxic, dangerous, or animate
  • You must call a supernatural creature into this world to help you perform it
  • You must lay claim to knowledge held by another
  • You must sacrifice something dear to you, tangible or intangible



Khalese - Ranger.


An Elf and her dog - Khalese and Jack are as one. They see through each other's eyes and feel each other's pain.



Split your aces - When you and Jack act as a team in a fight, roll+Dex.

10+:      choose 3
7-9:       choose 2
6-:         choose 1, mark xp, Gm tells you what happens
  • You make an attack; hinder or damage enemy
  • Jack makes an attack; hinder or damage enemy
  • Give someone (your choice) a golden opportunity
  • You protect each others backs
  • Neither you, nor Jack lose your ground, are ensorsled, entangled, or surrounded



Thurston Yammers - Bard.


Power Chord - When you play your music to alter the environment, Roll+Cha.
12:    The universe bends to your will. Tell the GM what happens.
10+: Your effect occurs without complication.
7-9:   You pay a price for your gnarly manipulation.
6-:    You draw forth attention from the void.
Choose: Mark 1, or Mark 2 and risk Catastrophe



An Irishman’s Heart – When you perform songs in a pub that you learned from Danny Shameus, you drink for free and gain the rite of hospitality. At the end of the session, if you’ve bedded anyone interesting, Mark 1




Chen - Barbarian.


Take Charge - when you give Purkinje, Khalese, Jack, Rabbit or Thurston an order followed by the phrase “That’s an order.” and they choose to follow it, do the following.

  • Give them +1 or -1, your choice, forward roll related to that task.
  • Gain fearlessintimidating, and/or precision until that task is complete.
If they reject the task, take -1 forward.



Rabbit Squire - If you've spent time today training Rabbit, Roll+Cha.
10+:      hold 3
7-9:       hold 2
6-:         hold 1, mark xp
  • Rabbit fights by your side and gives you +d6 or +2 to your damage.
  • Rabbit throws you a rope, equipment or otherwise gives you an opportunity
  • Rabbit uses his holdout pistol. Close D10+2 (One shot)
  • Rabbit burrows into a tight space
  • Rabbit gives you useful insight
  • Rabbit scouts, steals or forages for you
  • Rabbit is entirely honest with you


Saturday, March 30, 2013

The tale of the beginning

There once was a time when stars held stagnant in the sky, when the gods were at peace and kept their blessings to themselves. This was a dark time for our tribe. Without the blessings, hunting was dangerous, weapons were dull and primitive, the rains burnt our flesh and crops. Many became sick. Many died.

A man from a far away place was found in the maws of a giant bore. Hunters brought him back, his body crushed and torn. Our leader made him medicine and she was there when he stole a blessing from the gods. Sadly, the man from far away died, but the blessing he stole remains in our elders keep, making better many who are broken or torn.

This was when the gods began to war, and we began to thrive.

Monday, October 29, 2012

Tron: Uprising, Motorcity, and what I want out of a collection of mechanics

Since I last addressed the tron game -- or rather the tron skin that I had made for Lady Blackbird -- Things have happened. Tron: Uprising happened. Motorcity Happened. Voltron Force Happened. Thundercats! Happened! (Thundercats for another day). But I know what I want from RPGs, and its not what I expected at all.

Fucking Cars Man. Cars. I want to go Fast, Cars. I want to Burn Rubber, Cars. I want to peel off the main road and surf through terrain being chased by color coordinated and themed baddies with Guns, Cars. I want "The Warriors" (kids, look it up) with Fucking Cars, Man.

I think snow crash said it best.

The Deliverator's car has enough potential energy packed into its batteries to fire a pound of bacon into the Asteroid Belt. Unlike a bimbo box or a Burb beater, the Deliverator's car unloads that power through gaping, gleaming, polished sphincters... You want to talk contact patches? Your car's tires have tiny contact patches, talk to the asphalt in four places the size of your tongue. The Deliverator's car has big sticky tires with contact patches the size of a fat lady's thighs. The Deliverator is in touch with the road, starts like a bad day, stops on a peseta.

I want speed, I want heat, I want chase. Snapfire Decision Making. I want a mechanic that doesn't fuck around, that does its driving in Big Obnoxious Permanent Marker. You make a mistake? Live with the consequences. You know why? The mild don't survive, The allright don't survive, The good don't survive, only The Best survive, and I'm still pumping, That's why I'm around because I'm The Best.

I want a mechanic that does its driving on meth, pumped to the limit on every steroid you can crank out of a can. Where the difference between man and machine is a bury line if you can even find it, and the only things that 'are' are the road on your 12, and the knuckleheads on your 6 who want you to Pay Up. I want my driving on a time clock. I want to hit the pavement hard.

You want to do lightcycles? Yeah, Lets do Lightcycles. Lets do Cities, find shortcuts, leap of neon structures like glass. Lets cut and run. This turn? Those idiots won't see it coming. Shipping docks? No problem. Corner like a champ, put on a lightshow and they're cubed to bits, like deRezed, powered down, Disipated, Delete, Format, Alt-F4 and I'm off to End-of-line. Better luck next time player.

But that's just an idea.

Friday, March 23, 2012

William Z. Cohen expresses Distate at eating of own words.

The Following is a chat log between myself and William Z. Cohen. This occurs after a forum post was removed for vulgarity. Over the course of a week, we've discussed several topics including sex in games, art, cyberbullying and privacy. Billy allowed me parting shots, and then continued the argument further, so here it is.

When a someone sends me a Personal Message, an Email, or any other kind of written communication which mocks or insults me, I don't owe them privacy. Children; Have fun and enjoy.

    • LOL, where is your post at now???? HA HA HA

    • Tony Scinta The last thing the old school gaming hobby needs is a game that promotes the garbage you calim it does. If it has a mature audience only label, then take it elsewhere. I think that I may be speaking for others but the purpose of this site is too promote old school gaming and that requires the younger crowd. The last thing I want to see is a parent reading posts on here about a game that promotes FILTH. This in turn makes parents wary to allowing their kids access to such places as this site. In other words, take your little pervert game and make your own FB page for it. I do not feel it is appropriate for the purpose of this site which is to PROMOTE OLD SCHOOL GAMES of which your silly, perverted game is NOT.

  • March 19
    Tony Scinta
    • Dude, we were having a mature discussion, if you don't want that to happen, good for you.

      As for your moral arguments, i don't really care for them.

    • Wow, you just do not get it, do you. Your type of game is not required nor is it desired in the Old School train of thought. It has nothing to do with my moral views on what is right or wrong and I would be the last person to push my personal viwes on anyone but the point is, your game is not an old school game and it is not appropriate for the youinger audience that we have as members in this group. It is what it is. In any case, your post has been removed and for a good reason as such...

  • March 19
    Tony Scinta
    • Can we just chill for a minute? Just, like, cool off? We're both OSGs, we're both adults, we both want to see the industry grow.

    • I'm fine with the post getting killed.

    • I didn't realize that there was a younger audience on the thread, i thought we were mostly adults talking about what we'd like to see in RPGs and mini games. I feel like AW pushes the limits of what works and works well in games, there are some good, solid, social bending mechanics there.

  • March 19
    Tony Scinta
    • I wasn't trying to piss people off, and it's not My game.

    • You, an adult??? Let me tell you something Tony. The moment you told me "Screw you", that is when you started the war. Next, for the last 7 years that I served in the Marine Corps after retiring 23 years of honorable service, I did 116 personal notifictions of which I told parents their son or daughter is dead. I maintain a level of professionalism at all times with any person provided they give me the same treatment back. As a part owner of a game store, material of sexual nature to include your "game" is not tolerated in my store. Adult material is frowned upon and it was never within the confines of the Old School mentality. It is not for a younger audience and the longevity of the old school mentality lies in our youth but they will not get the opportunity to experience it when we have people promoting "gutter" games. As with all things whether it be porn, sex magazines, drugs, and all other vices, there is someone out there who is going to make it sound good by saying it helps do this and it helps do that. The fact remains that this type of games does not promote what we feel is right for old school gaming. We want the hobby to grow and not be slapped all over with a "Mature Audience Only" sticker as was the The Book of Vile Darkness and the Book of Exalted Deeds.

      I have no clue if you have children and it is none of my business but would you let your child play a game such as that you mentioned??? It would not even take a microsecond for me to make that decision...

  • March 19
    Tony Scinta
    • Listen, I'm trying to settle the water here and you keep on coming at me.

    • As far as I am concerned, it is all under the water... I have no hate for you or anything but I am leary of people like you who promote such games or defend their purposes... That is my nature...

  • March 19
    Tony Scinta
    • Look man, I don't care much about your nature or your game store, or even your military career. I'm looking into going into game design -- Video game design -- from an angle of being a psychology major, just as long as we're being upfront and honest with eachother.

      Any time I see something new, I jump on it and disect it, and i try to find other people's views on it.

      I'm not trying to spread smut, and i would have much rather had this conversation in public.

      I'm sure your a good dude, doing your thing, owning your store, years of service behind you and teaching the youth gaming, and thats cool. I'm in the osg, i'm into gaming for different reasons than you.

  • March 19
    Tony Scinta
    • and I want this thing, between me and you, to be cool. I want to have an honest, cool-headed back-and-forth about games, psychology, and whatever, without blowing up at eachother, killing threads, and laughing in eachothers faces.

    • Provided the topic is g-rated, no problem. Topics on sex, perversion and that garbage will not be tolerated, plain and simple. follow the rules and guidelines with maturity and expect mature responses but do not tread in the taboo areas.

  • March 19
    Tony Scinta
    • I'm not going to lie Will, sometimes we're going to talk about things that upset you. The topic of sex in games is probably going to come up again, and its probably going to be me who brings it up.

      I will tell you this tho, I won't be bringing these things up in the same context. I'll make sure that anything that I bring up on the topic will be 'safe' for young readers. I'll be cautious and wary of it and i'll watch my tongue.

      But I don't see your name on the admin list, and until I do, you don't have any athourity over the words that I type and post. I'm coming to you about this because when I post something that upsets you -- and i'm sure I will -- I want you to know that I respect your opinion even though I'm not following your orders.

    • And guess what, I am going to make my comments as I usually do and I will be thorough in my comments and expect there to be issues. As far as I am concerned, you did not learn anything and from reading your personal comments on your FB page, you are someone that I really do not want to know at all. You have some serious issues and I realize now why you have no moral compunctions with your attitude on sex and all that crap. People like you are one of the main reasons this hobby is in decline. I will continue to defend this hobby against people like you who have no clue about OLD SCHOOL GAMING.

  • March 19
    Tony Scinta
    • Well then lets talk about it.

    • because I really don't understand what you find so offensive about me and my morals and attitudes.

    • I have no desire to talk about it. You made it plain and clear that you will continue to push your "sex" agenda in the OSG FB page and you already saw the result of that once. It will continue to be an issue no matter how you reword it. Expect constant deletions of your "sex" agenda because others have already PM'ed me and said they will not tolerate it.

      Now, I have to go and spend some constructive time doing things instead of conversiong about something that is going nowhere.

  • March 19
    Tony Scinta
    • You aproach me about my post offending you, then you criticize me and who I am, and my views on sex, then you attack me even when i'm trying to cool the water between us.

      You Bark Orders at me like i'm in your stupid military and use your military service and game store to try to push me around.

      When I finally get you into a civil tone, you decide that you'd rather walk away than talk out the problem.

      I was really hoping that I could walk out of this with a friend and a mutual understanding, but You're a jerk and a bully! You're lording over me because I don't agree with you.

      Why? Because I'm Sex Positive? Because I'm an Atheist? Because I'm a comic book podcaster? Because you think i have Sex on the Street for Money? I don't know! You won't tell me!

    • Tony,

      I wanted to send this message to you and explain a few thing about why you may have been kicked off the site so please do not take tis as why you were actually kicked off:

      1. First, you posted a comment affixing a link to it to your blog of which you posted a personal/private conversation between us for all to read. That conversation by PROXY is a PM (private/personal) and you infringed upon my right to privacy by posting those messages to prove a point of which you could not. I must also add you failed to add to the entirety of the conversation by NOT adding your last comment in that entire conversation. So, not only did you infringe upon my right to privacy as a decent person, you posted that conversation to create antagonism on a site that promotes old school gaming. There was no reason to post that link there. Since I am on the subject of that conversation, you said a few times you want to discuss differences between us with civil discourse but your action of posting this link to your blog is just not civil. It was an outright assailment on my right to privacy. What this means to me is that If I discuss something private to you, I cannot trust you to keep it to yourself.

      2. You became extremely angry when one of the moderators again deleted another post you created on the subject of "sex" and its relevancy in gaming and again, it was met by resistance by myself but with others. As the conversation continued to digress and get less civil by other members in the forum, it was the only logical choice to make to delete it because the goal of the Old School Gamers forum is to discuss Old School Games and anything up to now to include all the games of today HOWEVER it is not an open forum to discuss certain topics because of the younger audience. The moment that some of the members began telling other members that they are not raising their children propperly by allowing their kids to read posts was not right. So again, the topic was deleted because comments that were inflammatory were disrupting the board and its main purpose.

      3. So, for whatever purpose and reason, you posted ANOTHER topic on which you stated specifically that you accused me and another member of bullying you of which that has never been the case. I never bullied you whatsoever nor did the other member. I despise bullies and I would never resort to such tactics to prove a point. I will also note that topic was deleted and I never once posted on it because you had people taking sides and unfortunate for you, many were against you and your incindiery attacks upon me of which I wisely refused to participate in. I have no clue as to why you made a post like that but guess what, it was possibly interpreted that you were targeting me out of anger, harrassing me (which is illegal), or you was simply just trolling to get me to respond to your post (in that case you failed because I refused to respond to your false accusations that I was bullying you).

      4. I will add that there are members on the board who have their own businesses which deal with the gaming industry. They are on that board to support the community by providing products that can be used by gamers of all genres. When disruptive behaviour occurs on that board, people who have money will leave those boards thereby hurting those members who rely somewhat on their buying power to remain in business, pay the bills, and feed their famlies. When a member leaes the board, that is one less piece of advertisement that can be spread to others within their gaming circle of friends. I just happen to be one of those people who has an extremely large circle of friends and associates via gaming conventions, comic cons, and gaming stores. I am a co-host on a 1st edition podcast. There are others like me on this board who do just as much or more than me. Therefore disruptive people hurt the business.

      I really hope you learn from this experience. You come off as a highly intelligent individual but when the going gets tough, you resort to the very same tactics of which you falsely accused me. I wish you well in finding a board that will let you discuss your personal agenda of "sex" in games and all that stuff. Please go to TheRPGSITE.com and RPG.NET. Those forums will find your agenda a home for certain BUT understand you will still have opponents. Good luck...

      r/

      William Z. Cohen
      MSGT/USMC, ret.

  • Wednesday
    Tony Scinta
    • Dude, I don't respect you. You bullied me off that site without provocation. Your making a halfassed apology because I posted something you didn't like. Again.

      When you want to be civil, come back and say hi. Until then, my original sentiment stands. Screw off.

  • Wednesday
    Tony Scinta
    • And the post on my blog stays as well.

    • I was not making an apology. I was just explaining what happened that might explain why you were booted off. Anyways, have a good life... Rest assured, I will not bother with conversing with you again... LOL LOL

  • Wednesday
    Tony Scinta
    • You're not though, your rubbing it in my face after the dust has settled. Where is it your job to 'inform me' of this or that.

      Your a jerk and a bully and your words are that of a jerk and a bully.

    • I cannot help how you feel, Tony. Your comments of "Screw off" and your lack of respect of my privacy are total indicators of a small child in a man's body having a tantrum because he did not get his way. You made comments that made it sound that I was the "Be all, End All" of you being removed from the board and that is not the case. You continued to push the issue and it disrupted the board to such a point that members were taking sides. It is obvious that you only want to see one side of the manhole cover but guess what, there are always two sides to the story and no matter how hard you convince others you are right, some people are not so naive to think there is only one side to it all.

      I am certain that you are a good reader but you will not see me write anything to dismiss you or say "Screw Off". You continue to tell me we can talk civil to one another of which I am but you are the one who continues to be the aggressor in this situation. I could not help but notice that you claim you have a degree in Psychology. Have you ever heard of an "injustice collector"? That is you to the very definition of the words. Look it up. So, with that said, Take care of yourself and I wish you well in finding a place that you can call home so you can peacefully discuss your findings on "sex" and whatnot in games. If you want the last parting shot, you can have it. It is all yours.



SPF's Failure to address "Magical Negro" stereotype Stunts Gaming as an Artistic Medium

Apparently having respect for my opinions, I was contacted by Billy Cohen about events in the gaming industry of late. Events of which I don't settle well with me. What follows is the entire PM from Billy.

William Z. Cohen
  • Hello there Tony,

    I wanted to share with you an email that came from the Editior in Chief concerning a very big mistake he had made. Here is the apology that he sent out to all those who get the newsletter from DRIVETHRURPG:


    To All of Our Valued Friends and Customers,


    I made a big mistake today. I allowed a Newsletter to go out to many thousands of folks without thoroughly reading through each of the feature pieces that I shared. In particular, it was the "Archetype of the Week," which contained a racially insensitive passage.


    I failed in my duty as the Editor-in-Chief of the Newsletter. Though no one that works for DriveThruRPG or RPGNow wrote that piece, it was my responsibility to review anything that went into the mailing. I got careless.


    Please understand that DriveThruRPG and RPGNow represent a very socially conscientious company with a highly ethical approach to business. This was a terrible mistake and in no way should the offensive material be construed as representing our views or philosophies.


    Please accept this as my personal, sincere apology to you all, as well as my pledge to be more dilligent in the future about vetting all material that is mailed out by us.


    Sincerely,


    Sean Patrick Fannon

    Communications & Marketing Manager, DriveThruRPG and RPGNow



    So, now that you read his letter, you are probably wondering why he sent this and what offensive material he was talking about. Here is the article in nature that was accidentally sent:



    Archetype of the Week - the Noble Savage

    It's been a while since we last visited the stack of Archetypes from the great folks at Hex Games, so let's throw one at you this week -

    The noble savage is a character from a primitive culture who is uncorrupted by the prejudices and quirks of "civilized" society. As a result, the noble savage is seen as embodying a high level of spiritual enlightenment despite his barbaric nature. His simple, straightforward way of looking at the world allows him to point out the irrationality of many of modern society's most treasured rituals and beliefs.


    A variation on the noble savage theme is the "Magical Negro" archetype, which includes characters like Uncle Remus, Bagger Vance, and numerous Morgan Freeman characters. Although the Magical Negro is generally less overtly primitive than the noble savage, the core concept of a character who is wise despite his otherness is very similar.


    A Word of Warning


    Aliens and made-up fantasy barbarian tribes are one thing, but this archetype can easily become an offensive stereotype when real-world cultures come into play. In fact, some people find the archetype itself offensive. Therefore, if you’re going to use this archetype for a member of a real ethnic group, please approach the character and the culture with some maturity and tact.


    Likely Stories


    The noble savage most commonly appears in historical and fantasy stories, westerns, and science fiction stories featuring alien races.


    The Name Game


    The noble savage's name will reflect his culture. In most cases, this means that the character's name is either a completely nonsensical, alien-sounding collection of syllables or a translation of the meaning of the character's real name. These translations often describe the character in some way, often by evoking animals or natural phenomena.


    The Numbers


    Because noble savage typically live much harder lives than other characters, they tend to have above-average Body Numbers. Brain and Nerve can fall anywhere in the usual range, but language barriers, cultural differences, and the character's unfamiliarity with mainstream society often cause the character to experience difficulties interacting with other people and can make him seem simple or dull. The easiest way to handle these societal differences it to require the character to take an appropriate Weakness or assign penalties to rolls involving modern society.


    Suggested Jobs: Aborigine, Amazon, Archer, Barbarian, Berserker, Brave, Bushman, Cannibal, Chauffeur, Chief, Gaul, Gladiator, Guide, Harpooner, Hun, Hunter, Indian, Manservant, Medicine Man, Mountain Man, Nomad, Pict, Pilot, Pirate, Porter, Raider, Sailor, Sasquatch, Savage, Scout, Shaman, Sherpa, Sidekick, Slave, Sorcerer, Talking Gorilla, Tribesman, Vandal, Viking, Warrior, Wildman, Witch Doctor, Wookie


    Suggested Gimmicks: At One With Nature, Battle Frenzy, Born In The Saddle, Danger Sense, Fearless, Forest Ninja, Hard To Kill, Horse Whisperer, Keen Senses, Lightning Reflexes, Lord of the Apes, Mighty Thews, Powerful Kung Fu, Survivor, Tough As Leather, Unerring Direction Sense


    Suggested Weaknesses: Alcoholic, Battle Scars, Big and Dumb, Code of Honor, Savage, Social Stigma, Sticks Out Like A Sore Thumb, Stranger In A Strange Land, Superstitious, Underestimated, Uneducated


    Suggested Skills: Ambush, Animal Lore, Archery, Axe, Climbing, Contacts, Dancing, Dodge, Drinking, Fishing, Foraging, Healing, Herbalism, Horseback Riding, Hunting, Intimidation, Martial Arts, Mythology, Sailing, Spear, Stealth, Swordsmanship, Tracking, Wilderness Survival, Wrestling


    WWPHITM? Andre The Giant, Halle Berry, Moon Bloodgood, Don Cheadle, Wilt Chamberlain, Rae Dawn Chong, Iron Eyes Cody, Sybil Danning, Rosario Dawson, Johnny Depp, Michael Dorn, Graham Greene, Rutger Hauer, Dwayne "The Rock" Johnson, Grace Jones, Vinnie Jones, Val Kilmer, Keira Knightley, Sonny Landham, Lucy Lawless, Bruce Lee, Jet Li, Mako, Russell Means, Mr. T, Miles O'Keeffe, Lou Diamond Phillips, Tonya Roberts, Mickey Roarke, Arnold Schwartzeneggar, Jay Silverheels, Stellan Skarsgard, Ringo Starr, Wes Studi, Gina Torres, Danny Trejo, Jesse "The Body" Ventura, Johnny Weissmuller


    Tag Line: "He is very fortunate to have such a woman looking after his weapon."--The Groosalugg, Angel


    Tools of the Trade: The noble savage's most important possession will probably his weapon, though medicine men and other magic users will also carry an assortment of holy or mystical items.


    Where You'll Find Him: With his tribe. If for some reason the noble savage has been separated from his tribe, he can usually be found alone in the wilderness. If for some reason he finds himself in a city, he will typically stay close to whoever brought him there, at least initially.


    Social Circle: His tribe. If the character has lost his tribe, he will most likely spend his time with a small circle of companions who have gained his trust.


    Sample Character


    George of the Jungle


    Body: 15


    Brain: 8


    Nerve: 12


    Job: Ape Man (12)


    Gimmick: Animal Allies (13)


    Weakness: Watch Out For That Tree! (13)


    Skills: Vine Swinging +3; Feats of Strength +2; Climbing +1


    WWPHITM? Brendan Frasier


    Dumb Fact: Has an ape friend named Ape.


    Tag Line: "Sometime George smash into tree.'


    HP: 15


    YY: 3


    Inspirational Materials


    Books & Comics: Conan series by Robert E. Howard, DragonLance series by Margaret Weiss and Tracy Hikckman (Goldmoon, Riverwind, the Kagonesti), The Epic of Gilgamesh (Enkidu), Leatherstocking Tales by James Fenimore Cooper, Moby Dick by Herman Melville (Queequeg), Tarzan series by Edgar Rice Burroughs, Turok


    Movies & TV: Angel (The Grooosalugg), Avatar (The Na'vi), Brotherhood of the Wolf (Mani), Dances With Wolves (the entire Lakota tribe), King Arthur (2004) (the Woads), The Lone Ranger (Tonto), Star Trek (Klingons), Star Wars (Chewbacca), Superfriends (Apache Chief)




    As you can see, this article may have offended many a person and he sent the apology to ensure that those who subscribe to the newsletter do not take it as a personal attack or as a joke because the view of the author of this article is NOT SHARED by those at DRIVETHRURPG.


    Have a nice evening...


    Will




Rather than address the Hollywood tropes of 'the magical negro' or 'the noble savage', SPF redacts the offending article, apologizing for offending the masses. In the efforts to protect social and political face, SPF denied readers the ability to maturely discuss issues of race and stereotypes in games. While I feel for SPF's position of inadvertently taking on a large social issue, he shuts down the discussion before it even begins. I understand that SPF's job depends on saving face for the company, that SPF may have had no other choice than to apologize, and that the issue of race and stereotype in games may be too large an issue for SPF to tackle on his own. However, I disagree with his action of redaction, apology, and taking action as sunblock for the gaming community at large as a member of this community.

A few years back there was a similar issue regarding a different topic and a different industry. The game was called Six Days in Fallujah. The game was to be a tribute to soldiers who had died in the battle of Fallujah during the Iraq War. During the process of the design, developers sourced content from soldiers who had fought in the battle and from family and loved ones. The message was to be simple. "War is Hell." Development continued until News outlets and Fox News found out about the game. Atlus, the publisher, backpedaled, and rather than stand by their game and the content honoring the troops, they dropped the game from their line up and halted development. As a consequence, the troops who fought and died in that battle lose their immortalization within our medium.

More on Six Days can be seen Here.

Race and Stereotype may have been too big for SPF to address. Specifically the original article may have had the wrong tone in bringing up this issue. Furthermore, SPF may never have had the intention of addressing how we view race and stereotype in games when the original article was approved. Still, the industry is worse off for not having this conversation lead by someone so prominent within the industry.

My Point of bringing all this up, is that my sentiments concerning sex in games were recently removed from a gaming forum on facebook, and Billy, not satisfied with three threads being removed and myself being removed from the group, expects an apology in addition to my forced redaction.

Much like the late Christopher Hitchens said, the speech that voices opinions different than ours is the speech the most important to protect. Maybe SPF had something inspired to say about Race and Stereotyping, Maybe Six Days had something important to say about War, Maybe Apocalypse World, and yes, even I, had something interesting to say about Sex in Games, but now we'll never know. When we disagree on things, we argue, and when the conversation stops, we stop learning. Disagreement and Argument is not a good reason to shut down a thread, it is, however, an excellent reason to keep it going.

The Fact is, Every form of media had its detractors and its banner-holders. The same arguments are being flung around from the pro-social-stagnation position as were being tossed around when Roger Ebert was fighting to qualify Film as an artistic medium. Unless we use our pens and our dice and our keyboards to make the tough arguments, we will never be taken seriously. And yes, that may include getting into a confrontation about what belongs and what doesn't. If we refuse the confrontation, we submit to stagnation, and allow our medium to fall by the wayside and die.

That's my dukes.
-TK.

Friday, January 13, 2012

Dollhouse: The lost years RPG --- Introduction

Having re-watched the dollhouse series, i'm revisiting an idea of a role playing game, in particular, the last episode.

As a recap, the last episode was a miniseries in itself. The one hour special started out as if you had picked up the show at the end of a non-existent 3rd season, flashing through opening sequences, not taking time to elaborate on the events unfolding. We're here, bad stuff is happening, and the technology that was questionable at the end of the 2nd season has spun completely out of control. For all intents and purposes, you can hear Joss cursing at the audience and producers "This is what you get for canceling my show!"

Anyways, the evil Rossum corporation fell, or at least the organizational structure did, and the remnants of that corporation gathered the technology and a war began between the rebels and Rossum. The war takes place in major cities, and from what it seems, when the rebels start to get close to a major victory, Rossum wipes entire city sectors, reprogramming them into 'butchers', making escape costly at best.

Mercenaries spring up, fighting the war on wheels, capturing and improvising the brain scanning and remapping technology as they go. This is where the focus of our game lies. You play as tech-head mercs, roaming whats left of america, trying to stay one step ahead of Rossom.

Thursday, January 5, 2012

The Future of RPGs

Trying to make money on rpgs is tough. Wizards seems to be doing pretty well, but i don't know how well a monthly pay system would work for anyone else.

Essentially, rpgs started on a 'play-for-free' model that videogames are starting to embrace. Player empowerment that allows for house rules only makes that tougher, as the same mechanics used for player restraint and encouragement of monitization systems by our digital brothers can be easily overcome, just by changing the mechanics.

Art seems to be the current answer, as players might pay more for printed or digital materials based on pretty pictures and expanded content. There's a paradox there though; You need the art and the content to be made public, so awareness can be wrought toward your product... so people buy your content and art.

There has to be a better way, and I think that better way will eventually somehow involve ARGs, facebook, Android and I- devices (technology integration in general), Living Campaigns and/or retail-style boxed sets.

But I've been wrong before.

Sunday, August 14, 2011

Choices

In regards to religion, being a theist or an atheist needs to be choice driven. Justification of the afterlife system depends on choosing religion. People who choose god go to heaven, people who don't choose god go to hell. Thats the basic premise of it. You can justify punishing someone for making a bad decision. You decided to steal a cookie, i'm justified in smacking your hand. This is the same argument against homosexuality, is that its a choice, which is currently under debate in the boxing ring of reason.

But do people actually choose to be heterosexual? Do people weigh the options given to them and then choose to be religious or nonreligious?

I'm not so sure that people work like that. We're talking about something thats ingrained into a society, that turning your back on the norm is despised and disgraced. Nobody wants to be weird, nobody wants to be an outcast. Who would choose that?

I'm not sure that we can reason our way out of this one, I am under the impression that there is need for more research into the brain mechanisms, concerning outlier groups. How do these things differ from person to person? Which system or combination of systems function in certain ways to produce outlier behavior? Are these things even relevant to each other? How are homosexuality, atheism, and other outlier patterns similar and different from a neuropsychological standpoint? How about from a statistical standpoint?

There are problems in studying this kind of behavior. I think in studying this relationship, you would have to use humans, primates or other creatures that exhibit tribe-like behavior, and you would have to use fairly large sample sizes, which is difficult because we're trying to capture something that is statistically rare.

Still the main questions we're trying to find the answer to differentiation of conscious choice and nonchoices, there are probably different scales inbetween the two; examples: unconscious decision (what cereal to eat for breakfast), mechanical choices (putting one foot in front of the other), Semi controllable decisions (lowering heart rate, breathing), Nonchoices (digestion), heredity (genetic expression).

Which process makes these decisions for us when we're determining -- assuming that there is such a process -- things like sexuality, love, religion, and artistic expression?

I'm not sure that there is a simple answer to any of this, but before we spout out that we 'know the answer' to anything, i think more research must be done.

Saturday, August 13, 2011

Marketing, Eating and America.

Marketing in america is out of control, it has been since the 60s. If i can open my fridge and find my milk to be 'ultrapasturized' and the guy who sold it to me can't tell me what it means, maybe I can.

It means Fuckall. Its trying to convince you that the food that your taking in is 'generally good for me... right? .. Right?'

The truth is that Eating in america is bad for you. Its generally frowned upon. Gorging yourself is a federally unregulated sin and national passtime which takes more years on your life than smoking and replaced baseball when we realized -- baseball is boring as fuck.

Every morning we're injecting whole grain glucose into our bodies, trying to get enough of that sweet stuff before running of to have more people tell us what we should and shouldn't have. Every evening we gather around the table and eat huge meals from boxes and cans -- feeding our sugar addiction.

Nothing is good for you anymore. The peaches from the tree are genetically altered to make you want to buy more peaches. Everything is a marketing ploy, and when the market is out of control, there is no free market -- there is rioting in the streets. The better product doesn't win out, the better spin does.

Tuesday, April 26, 2011


I've been working on getting things together for a while, finally i found some software that lets me do what I want as far as creating webs. I'm still at a loss for other kinds of diagrams, but its a nice little start. The software is called Freemind by the way.

Anyway, As you can see from this nice little graphic, all of my world ideas are cleanly layed out with focuses on four aspects of the wastes: Technology, Music and reality distortion (magic), Remnants of Civilization and Energy

Thursday, March 17, 2011

Robots in the Wastes

The Wastes
----------
People wander the wastes looking for something, looking for permanence, looking for the life bringers. The land formally known as the Americas, now referred to unanimously as 'the wastes'. People drift together, and then apart, a single person, a child, a group, a tribe being tossed about like debris amongst waves on the shore. Great nations fell a long time ago.

Lifestyle
---------
People have found ways to travel across the wastes, stay one step ahead of disaster. Plenty of caravans cross between the shore townships. Nothing is perminant. Families are born and survive on the road.

Set Pieces
----------
The Antelope - They sprint across the wastes looking for parts so they can build more antelope. Most have manipulators in their undercarriages, lasers in their heads. They're pack animals -- er, machines.

The Spire - An old radio tower converted into a center of power, lashed together by sheets of steel from fences, buildings and road signs. Storms converge around the tower.

The Tunnels - Once long abandoned, scraps of humanity now inhabit them, spreading the message like a cancer across the desert lands. Most of them are barely human anymore, made 'better' by hacked together machine parts.

Techno - Sun-deprived skin and an attitude to match, she stands on top of the world, pumping out jams, building her collective army, preparing to overtake the west coast.

The Foreigners - A Set of caravan riders, lead by an engineer, Mick Jones. They pieced together a fairly large family and look for a place to call their own. Collectively, they have an engineer, several musical types, resources enough for themselves but not the party.

West Coast - The Last Stand, a city of light propped up on the dead body of LA. It stands alone as a safe haven, towering as an unwavering pinnacle of human accomplishment, and if it weren’t for its broad light ejecting into the night sky, you'd barely even notice it. Born within the confines of West Coast, you would never know the world outside its walls, and born outside, you would never know of its contents. West Coast is Schrodinger’s box.

Player party - You're to help the foreigners find a home. Some of you are remnants, some engineers, some gunners, and all of you are compelled to find a place for your people.

Remnants - Automatons or conversions who've adopted true intelligence. Many emulate human expression to make up for what they feel they've lost.

Setting

A Swirling cloud cracking and sparking taps the tower its surrounding with electric light. A Deep thundering bass sends ripplets out from far below the debris. Tickets and leaflets brush by on the ground.

"Techno: Experience the girl who changed the way we trance"

The stranger tipped up his hat with one barrel. "Looks like this is the place."

Sunday, March 13, 2011

There is a Ninja on the Train

The good inspector pulls the pistol from his holster and holds it up in wait. The scroll case dangles from a leather cord under his long gray jacket. The train clacks along the breaks in the track. He moves to holster his pistol when a crash rings out from the booth next to his. The car fills with a thick black choking smoke, the inspector falls to one knee, coughing. He feels for the scroll case -- Its gone. "Damn. Double Damn, The Captain will have my head on a platter. Louseau! Louseau you damn Frenchman, where have you got to!"

The smoke billows up from the ball in the next car, he picks it up, burning hot as it is, and chucks it back out the broken window. Ahead of him, he makes out a faint figure climbing up the side of the train. The inspector open fires. Shrieks of passengers crying out in shock. The mustachioed Frenchman appears at his side. "No time for a drink; Get the luggage!" The Good inspector sprints out the door, climbing to the roof of the train where a foot greets his face in a most unpleasant, down-right dastardly manner. His right arm hooks around the ladder rung and his left whips forward with his pistol, firing blindly upwards. The wind rushes and swirls in the gap between cars, he swings freely, feeling sick before he pulls himself up.

The boiler, he's heading for the engine! Sure enough, the masked figure was making its way toward the lumber car, and the boiler. He'd blow it up! "Down Right Unacceptable!" He got his wits about him and fired off two more, long, narrowly missing "Damn this wind". The ninja shot forth, sparks flying at the inspector, catching his left hand, sending the service pistol flying.

Monday, March 7, 2011

Sizing up an enemy in 4th Edition

There are three ways to aproach an enemy

Intelectually, Charismatically, or Head and Wall aproach

Knowing is Half the battle - In this case, A skill challenge would lower the to-hit dc on the enemy. The more you know about the enemy, the easier it is to take them down.

Cast Doubt - Taunting and engaging the enemy prior to combat can lower attack mods and their confidence (if they have some kind of willpower defense), but every hit they inflict restores their confidence -- and their attack mods.

Head and Wall - Engage the enemy before it has a chance to make preparations, attack the problem head on. Attacks can make the enemy lose their weapons, become more vulnerable to disarm, more likely to surrender, enemies tend to be more spread apart.

Monday, January 31, 2011

System Update and a Neat Idea

Combat was changed to Aggression, although I may still use CDSM as the working title. Not sure yet. This was to facilitate ideas of general application rather than pigeonholing players into physical combat.

Idea - Spell Weaving

Mage characters have always fascinated me, I've wanted to do something cool with this for a long time. I'm thinking something that keeps the system identity in mind.

I also played Magicka recently, so my mind is buzzing with possibilities. I don't necessarily want to stick with elements tho, so lets take a few simple ideas and start tinkering with them.

Lets say that spells have certain characteristics. We'll start with 'Rope', a simple skill that allows the player to make, manipulate and utilize rope with a wave of the finger. Lets mix this with 'Wall', an ability to build or take down a wall in front of you. You now have a wall that you can move and manipulate. Add 'Projectile' and you can start trapping people in little boxes. This is how magic becomes dangerous.

Say we have a 'dimention door' mixed with 'projectile', you can send someone to another plane in a bolt. Say you also have a 'bag of holding', you can imprison people beyond time and space at your leisure.

This isn't finished and its certainly not usable. I like the idea of mixing things tho, it seems very magelike.

Wednesday, January 12, 2011

A Basis for a System -- Fancy $5 Words

CDSM

Combat
Defense
Social
Mobility

The basis for stat creation.

Warning I Have yet to make most of this coherent Warning

Pick 4 things about your character.

Refer to CDSM if you get stuck
Branch these into two scopes

Individual VS Worldview
OR
Self Vs Others
OR
Self Image VS Societal Image

THEN

Assign 4 categories to identify how the general relationships between these stats functions.

Then undefine these relationships. -- This check is to have a base idea on how they work under certain circumstances. -- Know that these relationships are reset via situation. The purpose we do this at all is to establish a base and to identify that our stats are appropriately balanced and even.

Setting up substats identifies scope and magnitude. This relates directly to the Signal Skill program used for aspergers patients, specifically in identifying goal. This is where we establish if we want to get along or feel better, rather if we want to focus on internal traits or external traits. In building these we are defining the ways that the character interacts with the world and how they address the situation that they are presented with. This also sends a message to the player with how they should act in the given situation, giving a personalized approach toward immersion and allowing player/character distance to become smaller.

The proxy is required for context of interaction and proof of stability. The label of CDSM coordinates mechanical functionality and provides balance and context of the stat. Provides definition of the character and the system in which the character resides.

Also! Dependent on the actions that the player attempts, the effects and outcomes are judged on a case to case basis so there is no coverall or go to situation (ex Combat) for any given problem, but the player is forced to assess the most logical option in frame because we see that combat is not special, it is inherit to the system and subject to its rules just like anything else.

From here, we need to identify types of interactions, at least as the gm is concerned. These interactions do not directly align with the CDSM model but are the basis for a game much like a skill challenge in Dungeons and Dragons 4th.

Tuesday, January 11, 2011

Scribblings

Ganstas and Aliens
Westerns
tombstone over Tremors
Witchcraft
Hexes
Indians (savage magic)
Wolf Spirit
Threats to an established town
Deals made over land and gold
Trades made between Far East and Deep West
The small town of Burning Cock

The history of Burning Cock
----
Settlers drove west in promise of big gold, left the North with its laws and levies with little more than a prayer in their heart and a few oxen. Folks tended to travel in groups, and the still untamed land was filled with savages of all sorts. One night, a band of us formed a wagon circle in a canyon. Several of the young braves came in to raid our camp. It was a slaughter. The rest of us made our way west, abandoned supplies, food, just made our way out of the mess. We found a little place where we would make our last stand, filled with the smell of black powder smoke and burning ash. Before the indians could scalp us as they did to many of our women and children, a giant burning rooster appeared before us, burning the savages alive.

In honor of that faithful night, we built our town on that spot and dubbed it Burning Cock, after the giant flaming rooster that had saved us.